View case
Contact me

Senior UI/UX & Web Designer · Art Director — 10+ years · 100+ projects

Anna Polishchuk — Art Director & Lead UI/UX DesignerFluidbyDesign

I turn messy, complex workflows into fluid products people use, buy, and remember — the ease is engineered, by design.

Open to senior UI/UX · Web · Design-System roles — remote, EU/US (UTC+2).

Helen Marlen case
Dragons Lake case
Aromateque case
VistaCreate Colors Hub case
One hire

Every discipline — fluid by design.

From first concept to launch-ready system, I cover what most teams hire three people for — and make the seams disappear.

Featured case

Helen Marlen — luxury that finally flows online.

Ukraine’s top luxury retailer had a flagship stuck between a world-class salon and a transactional site. Working inside the product team, I led the art direction and UI — editorial web platform plus a native iOS app, with the sizing and try-on flows that de-risk luxury online. Contributed to +18% mobile conversion.

Art Direction UI Design Design System iOS App +18% mobile conversion
Helen Marlen — selected screen 1
Helen Marlen — selected screen 2
Helen Marlen — selected screen 3
Helen Marlen — selected screen 4
Helen Marlen — selected screen 5
Helen Marlen — selected screen 6

Featured case

Dragons Lake — a gaming studio that looks the part.

Concept, UX & UI for a AAA game studio — a technological business-card and careers hub built to win over the scarce dev talent every studio is chasing.

ConceptUI/UXDesign System
Dragons Lake — selected screen 1
Dragons Lake — selected screen 2
Dragons Lake — selected screen 3
Dragons Lake — selected screen 4
Dragons Lake — selected screen 5
Dragons Lake — selected screen 6

Featured case

Aromateque — a beauty store as premium as the products.

Led the UI redesign of a niche perfumery network and contributed to UX discovery (stakeholder & user interviews) — high-end styling that still moves product off the shelf.

UI DesignWebE-commerce
Aromateque — selected screen 1
Aromateque — selected screen 2
Aromateque — selected screen 3
Aromateque — selected screen 4
Aromateque — selected screen 5
Aromateque — selected screen 6
VIEW ALL CASES VIEW ALL CASES

What I do

One hire. Every discipline.

UX/UI & Design Systems

UX & Interface DesignDesign Systems & ComponentsWeb & App UX/UIDev-ready Handoff
Aa

Art Direction & Brand

Corporate IdentityVisual & Editorial SystemsMotion & VideoConcept & Preloaders

Digital Growth & Web

Landing PagesE-commerceCampaign Systems & DesignOpsAI-Driven Workflows

Deep understanding, proven results

Core expertise

How I work

A process that flows — by design.

Eight weeks. Three phases. Zero friction.

And AI woven through every phase — I use it to optimize the process itself: faster research synthesis, asset production and iteration, so more hours go to craft.

01

Discovery & Strategy

2 weeks

I start from the brief and stakeholder goals, using AI to gather and synthesize information faster — scanning the competitive landscape and mapping the users, their journeys and what each needs — so the UX strategy and structure are set before anyone opens Figma.

Brief & StakeholdersBenchmark ScanUX Strategy & IAAI-assisted Synthesis
02

Architecture & Design

5 weeks

IA and flows into high-fidelity, art-directed UI — built as a tokenised design system of reusable components your team can actually run and extend.

Information ArchitectureHigh-fidelity UIDesign System & TokensAI-assisted Production
03

Handoff & Craft

1 week

A documented system with dev-ready components and specs for the build team — plus the polish (icons, 3D, motion) that makes it feel premium.

Dev-ready Handoff3D Assets & IconsMotion & Documentation
See the full process