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Helen Marlen — cover

Art Direction · UI/UX · Design System · E-commerce · iOS App

Helen Marlen — luxury that finally flows online.

Helen Marlen perfected luxury offline — showrooms, personal stylists, try-on at home — but online felt cold and transactional. Across two chapters, years apart, I helped move that experience onto the screen: first an ambitious editorial-commerce vision built to carry the boutique's atmosphere and win over a new generation; then, when reality forced a scale-down, a pragmatic return that brought order to a chaotic system and made buying effortless — a 3-tap phone-code login in place of a 3-step form, one-click buy, guest checkout, and ~14 rebuilt account screens across web and a native iOS app.

300+luxury labels
~200screens designed — web + iOS, 3 breakpoints
~14app account screens
RoleCh.1 — Art Director & Lead UI (Vintage), within the in-house UX process · Ch.2 — Lead UI & Design System (independent)
ClientHelen Marlen — Kyiv · 300+ luxury labels · official retailer of 190+ brands since 1994
ScopeWeb platform + native iOS app · shared design system
TimelineTwo engagements, years apart

Context & Challenge

A 30-year offline ritual that online couldn't carry.

Helen Marlen is Ukraine's premier luxury retailer — 300+ elite labels across Woman, Man and Kids. Offline it's showrooms, personal stylists and "try-on at home"; online it was cold grids with none of that atmosphere. The brand's brief was explicit: the digital experience should feel like the salon — not only the concierge service, but the visual language itself. And it had to answer three different audiences at once — the loyal client who fears losing her personal treatment, the new affluent shopper who fears buying a fake, and the young aspiring shopper who fears overspending — all sharing one underlying anxiety: "what if it doesn't fit."

Process

Every decision earned — discovery before design.

Working with the in-house UX team, we ran discovery before any interface: data gathering, client interviews, competitor research and a customer survey; from those findings we built the personas, framed the core hypothesis, moved through wireframing and sign-off, and only then into UI.

Process diagram / discovery board

Persona

Three shoppers, three fears — one interface.

Loyal salon client · retain
Iryna, 42 — long-time client, high-net-worth, used to a personal stylist & try-on at home.
Fear

Losing the salon's personal treatment online, and whether a piece will fit.

Pains

Cold generic grids; no one who knows her taste; the hassle of returns.

Buys when

Her personal manager continues online, fit is de-risked (measurements, try-on), and the interface feels like the boutique.

New affluent shopper · acquire
Maksym, 38 — strong income, buying serious luxury online for the first time.
Fear

Authenticity ("are these original?") and, still, fit.

Pains

Can't inspect before paying; fear of fakes and unfamiliar online stores.

Buys when

The retailer proves it's official, information and delivery are transparent, and returns are easy.

Young aspiring shopper · nurture
Andrii, 26 — mid-level manager, no luxury budget yet; today buys fast fashion that dies in a season.
Fear

Spending big on one piece when the same money buys ten. "Fashionable — but not for all the money in the world."

Pains

Luxury feels gated; the fast-fashion treadmill; no affordable way in.

Buys when

He sees cost-per-wear, the brand grows his taste, and he can earn his way to a first real piece.

Brand mission — cultivate taste in Ukrainian shoppers and counter mindless, tasteless consumerism, while making life easier for loyal clients and drawing in new affluent ones. Buy less, buy well.

Research & the core insight

Different fears, one job: turn anxiety into confidence.

With the in-house UX team, we ran the discovery — a customer survey, interviews with willing clients and competitor analysis — and I took an active part in it. Publicly the same fears repeat — 52% of shoppers hesitate when unsure of fit, 64% return over sizing, and authenticity and lost personal service are the top luxury-online blockers. My job was to translate each fear into UI.

Loyal client
"Will it still feel personal — and will it fit?"

Concierge stylist delivery + try-on at home; an account that remembers her; an editorial visual language that echoes the boutique.

Live today
New affluent
"Is it authentic — and will it fit?"

Official-retailer proof (heritage, 190+ brands, single online/offline pricing, seller transparency) + measurements & size guide + Click&Collect try-and-pay + free 14-day returns.

Live today
Young aspiring
"Is one luxury piece worth ten cheap ones?"

An editorial feed that builds taste and gamified rewards toward a first affordable piece. Live covers this only via loyalty points, Trade-In and Outlet.

Planned — Ch.1

Chapter 1 — The Vision

An editorial feed that learns your taste as you scroll — not through forms.

The visual language (salon, on screen)

To deliver "the salon, digitally," the store was rebuilt in the brand's own register: editorial serif display against a restrained grotesk UI, generous whitespace, full-bleed campaign photography and brand-story pages — the boutique's calm, curated atmosphere translated into an interface, not a catalogue.

The UX moves

The store was reframed as an infinite, social-media-like fashion feed. Fit anxiety was answered without nagging: preference capture was gamified — skippable at sign-up, then surfaced as playful in-feed prompts ("love this? what size? which colour?") that quietly build a sizing and taste profile; complete it and the feed personalizes. A concierge option — free Kyiv try-on delivery — carried the showroom ritual online. Because the system was large, I built a component library with variables and tokens (before "design tokens" was common) across three breakpoints (320 / 768 / 1280) — the base the iOS app later grew from.

Feed concept — infinite editorial scroll
Gamified preference capture (in-feed prompts)
Components + tokens · 3 breakpoints (320 / 768 / 1280)

Role note — As Art Director at Vintage, I led the UI, the editorial visual language and this design system, and was an active part of the team-led UX discovery.

Reality — the scale-down

The vision outran what the brand could build.

The feed-and-gamification concept was heavier to engineer than the client could resource. It was paused, and the store shipped as a pared-back, conventional MVP — the feed and game layers removed, and with them the dedicated push for the young-shopper persona, because reaching that audience needed sustained communication that wasn't realistic yet. This case shows the full vision alongside what actually shipped.

Chapter 2 — The Return

Years later they came back — to a mess. I rebuilt the order.

The client returned to fix registration and checkout. The Figma files had drifted into chaos, so before redesigning anything I gathered every screen and rebuilt the design system from scratch — one clean, tokenized source. Then I made the flows effortless: a 3-tap phone-code login and one-tap social in place of a 3-step, ~7-field form; a guest checkout that needs no account; one unified checkout page (delivery → payment); one-click buy on the product card that skips the cart; and delivery choices in-checkout — stylist concierge, showroom try-on, Nova Poshta or standard.

Registration — after: 3-tap phone-code · one-tap social · guest checkout
One-click buy — skips the cart entirely
Unified checkout — one page, delivery → payment

The App

A broken app, rebuilt into a system — screen by screen.

I inherited an inconsistent iOS app with no system. I audited it, rebuilt it into a tokenized design system and components, then designed the missing flows and states: auth reworked to phone number + confirmation code (with resend and input-error states), ~14 account screens and states (home, personal data, orders, wishlist, address book with empty state, change-phone confirmation, callback, contact, live-highlight search), and a PDP aligned to web — size guide, "complete the look," similar items, the preference quiz and a sticky buy bar.

Before → after — chaos to a tokenized system
Auth — phone + code + resend + input error
~14 account screens & states (home, orders, wishlist, address-book empty state…)
PDP aligned to web — size guide + sticky buy bar

Selected screens & system

One editorial system — web and iOS speaking the same language.

Editorial serif meets a restrained grotesk UI, a quiet palette, and a tokenized component library shared across platforms — the layer that keeps web and app consistent and lets the team extend the product without breaking it.

Helen Marlen — selected screen 1
Helen Marlen — selected screen 2
Helen Marlen — selected screen 3
Helen Marlen — selected screen 4
Helen Marlen — selected screen 5
Helen Marlen — selected screen 6

Impact

No vanity metrics — measurable craft.

Effortless entry

A 3-step, ~7-field form collapsed to a 3-tap phone-code login, one-tap social, or guest checkout.

Live

One system, two platforms

A single tokenized design system unifying web and native iOS, replacing drifting files.

Live

Rebuilt at depth

~14 account screens and states in the app; three responsive breakpoints on web.

Live

The differentiator, surfaced

Concierge try-on pulled to the front of checkout; aimed at higher AOV and fewer size returns (directional; not measured).

Live

For loyal and affluent clients these fears are closed on the live store today — concierge, try-on, authenticity, returns. The young-shopper vision (the editorial feed and gamified taste-building) is the planned next chapter; the live store runs lean as an MVP.

What shipped

3-tap phone-code login Guest checkout One-click buy Unified checkout Concierge try-on delivery Size guide + measurements Shared design system (web + iOS) ~14 rebuilt app screens HM Space loyalty Trade-In

Next chapter

An MVP is a starting point, not the finish line.

Instrument the checkout

Usability-test the phone-code and guest paths to find remaining friction.

Measure the fit tools

Track whether richer size guidance lowers size-driven returns.

Scale the system

Extend the shared component library as new features ship.

Revisit the young-shopper feed

When the brand can resource the sustained communication it needs.